Node.js v0.11.6 Manual & Documentation
Table of Contents
- Buffer
- Class: Buffer
- new Buffer(size)
- new Buffer(array)
- new Buffer(str, [encoding])
- Class Method: Buffer.isEncoding(encoding)
- Class Method: Buffer.isBuffer(obj)
- Class Method: Buffer.byteLength(string, [encoding])
- Class Method: Buffer.concat(list, [totalLength])
- buf.length
- buf.write(string, [offset], [length], [encoding])
- buf.toString([encoding], [start], [end])
- buf.toJSON()
- buf[index]
- buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])
- buf.slice([start], [end])
- buf.readUInt8(offset, [noAssert])
- buf.readUInt16LE(offset, [noAssert])
- buf.readUInt16BE(offset, [noAssert])
- buf.readUInt32LE(offset, [noAssert])
- buf.readUInt32BE(offset, [noAssert])
- buf.readInt8(offset, [noAssert])
- buf.readInt16LE(offset, [noAssert])
- buf.readInt16BE(offset, [noAssert])
- buf.readInt32LE(offset, [noAssert])
- buf.readInt32BE(offset, [noAssert])
- buf.readFloatLE(offset, [noAssert])
- buf.readFloatBE(offset, [noAssert])
- buf.readDoubleLE(offset, [noAssert])
- buf.readDoubleBE(offset, [noAssert])
- buf.writeUInt8(value, offset, [noAssert])
- buf.writeUInt16LE(value, offset, [noAssert])
- buf.writeUInt16BE(value, offset, [noAssert])
- buf.writeUInt32LE(value, offset, [noAssert])
- buf.writeUInt32BE(value, offset, [noAssert])
- buf.writeInt8(value, offset, [noAssert])
- buf.writeInt16LE(value, offset, [noAssert])
- buf.writeInt16BE(value, offset, [noAssert])
- buf.writeInt32LE(value, offset, [noAssert])
- buf.writeInt32BE(value, offset, [noAssert])
- buf.writeFloatLE(value, offset, [noAssert])
- buf.writeFloatBE(value, offset, [noAssert])
- buf.writeDoubleLE(value, offset, [noAssert])
- buf.writeDoubleBE(value, offset, [noAssert])
- buf.fill(value, [offset], [end])
- buffer.INSPECT_MAX_BYTES
- Class: SlowBuffer
- Class: Buffer
Buffer#
Stability: 3 - Stable
Pure JavaScript is Unicode friendly but not nice to binary data. When dealing with TCP streams or the file system, it's necessary to handle octet streams. Node has several strategies for manipulating, creating, and consuming octet streams.
Raw data is stored in instances of the Buffer class. A Buffer is similar
to an array of integers but corresponds to a raw memory allocation outside
the V8 heap. A Buffer cannot be resized.
The Buffer class is a global, making it very rare that one would need
to ever require('buffer').
Converting between Buffers and JavaScript string objects requires an explicit encoding method. Here are the different string encodings.
'ascii'- for 7 bit ASCII data only. This encoding method is very fast, and will strip the high bit if set.'utf8'- Multibyte encoded Unicode characters. Many web pages and other document formats use UTF-8.'utf16le'- 2 or 4 bytes, little endian encoded Unicode characters. Surrogate pairs (U+10000 to U+10FFFF) are supported.'ucs2'- Alias of'utf16le'.'base64'- Base64 string encoding.'binary'- A way of encoding raw binary data into strings by using only the first 8 bits of each character. This encoding method is deprecated and should be avoided in favor ofBufferobjects where possible. This encoding will be removed in future versions of Node.'hex'- Encode each byte as two hexadecimal characters.
Class: Buffer#
The Buffer class is a global type for dealing with binary data directly. It can be constructed in a variety of ways.
new Buffer(size)#
sizeNumber
Allocates a new buffer of size octets.
new Buffer(array)#
arrayArray
Allocates a new buffer using an array of octets.
new Buffer(str, [encoding])#
strString - string to encode.encodingString - encoding to use, Optional.
Allocates a new buffer containing the given str.
encoding defaults to 'utf8'.
Class Method: Buffer.isEncoding(encoding)#
encodingString The encoding string to test
Returns true if the encoding is a valid encoding argument, or false
otherwise.
Class Method: Buffer.isBuffer(obj)#
objObject- Return: Boolean
Tests if obj is a Buffer.
Class Method: Buffer.byteLength(string, [encoding])#
stringStringencodingString, Optional, Default: 'utf8'- Return: Number
Gives the actual byte length of a string. encoding defaults to 'utf8'.
This is not the same as String.prototype.length since that returns the
number of characters in a string.
Example:
str = '\u00bd + \u00bc = \u00be';
console.log(str + ": " + str.length + " characters, " +
Buffer.byteLength(str, 'utf8') + " bytes");
// ½ + ¼ = ¾: 9 characters, 12 bytes
Class Method: Buffer.concat(list, [totalLength])#
listArray List of Buffer objects to concattotalLengthNumber Total length of the buffers when concatenated
Returns a buffer which is the result of concatenating all the buffers in the list together.
If the list has no items, or if the totalLength is 0, then it returns a zero-length buffer.
If the list has exactly one item, then the first item of the list is returned.
If the list has more than one item, then a new Buffer is created.
If totalLength is not provided, it is read from the buffers in the list. However, this adds an additional loop to the function, so it is faster to provide the length explicitly.
buf.length#
- Number
The size of the buffer in bytes. Note that this is not necessarily the size
of the contents. length refers to the amount of memory allocated for the
buffer object. It does not change when the contents of the buffer are changed.
buf = new Buffer(1234);
console.log(buf.length);
buf.write("some string", 0, "ascii");
console.log(buf.length);
// 1234
// 1234
buf.write(string, [offset], [length], [encoding])#
stringString - data to be written to bufferoffsetNumber, Optional, Default: 0lengthNumber, Optional, Default:buffer.length - offsetencodingString, Optional, Default: 'utf8'
Writes string to the buffer at offset using the given encoding.
offset defaults to 0, encoding defaults to 'utf8'. length is
the number of bytes to write. Returns number of octets written. If buffer did
not contain enough space to fit the entire string, it will write a partial
amount of the string. length defaults to buffer.length - offset.
The method will not write partial characters.
buf = new Buffer(256);
len = buf.write('\u00bd + \u00bc = \u00be', 0);
console.log(len + " bytes: " + buf.toString('utf8', 0, len));
buf.toString([encoding], [start], [end])#
encodingString, Optional, Default: 'utf8'startNumber, Optional, Default: 0endNumber, Optional, Default:buffer.length
Decodes and returns a string from buffer data encoded with encoding
(defaults to 'utf8') beginning at start (defaults to 0) and ending at
end (defaults to buffer.length).
See buffer.write() example, above.
buf.toJSON()#
Returns a JSON-representation of the Buffer instance. JSON.stringify
implicitly calls this function when stringifying a Buffer instance.
Example:
var buf = new Buffer('test');
var json = JSON.stringify(buf);
console.log(json);
// '{"type":"Buffer","data":[116,101,115,116]}'
var copy = JSON.parse(json, function(key, value) {
return value && value.type === 'Buffer'
? new Buffer(value.data)
: value;
});
console.log(copy);
// <Buffer 74 65 73 74>
buf[index]#
Get and set the octet at index. The values refer to individual bytes,
so the legal range is between 0x00 and 0xFF hex or 0 and 255.
Example: copy an ASCII string into a buffer, one byte at a time:
str = "node.js";
buf = new Buffer(str.length);
for (var i = 0; i < str.length ; i++) {
buf[i] = str.charCodeAt(i);
}
console.log(buf);
// node.js
buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])#
targetBufferBuffer object - Buffer to copy intotargetStartNumber, Optional, Default: 0sourceStartNumber, Optional, Default: 0sourceEndNumber, Optional, Default:buffer.length
Does copy between buffers. The source and target regions can be overlapped.
targetStart and sourceStart default to 0.
sourceEnd defaults to buffer.length.
All values passed that are undefined/NaN or are out of bounds are set equal
to their respective defaults.
Example: build two Buffers, then copy buf1 from byte 16 through byte 19
into buf2, starting at the 8th byte in buf2.
buf1 = new Buffer(26);
buf2 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
buf2[i] = 33; // ASCII !
}
buf1.copy(buf2, 8, 16, 20);
console.log(buf2.toString('ascii', 0, 25));
// !!!!!!!!qrst!!!!!!!!!!!!!
buf.slice([start], [end])#
startNumber, Optional, Default: 0endNumber, Optional, Default:buffer.length
Returns a new buffer which references the same memory as the old, but offset
and cropped by the start (defaults to 0) and end (defaults to
buffer.length) indexes. Negative indexes start from the end of the buffer.
Modifying the new buffer slice will modify memory in the original buffer!
Example: build a Buffer with the ASCII alphabet, take a slice, then modify one byte from the original Buffer.
var buf1 = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
buf1[i] = i + 97; // 97 is ASCII a
}
var buf2 = buf1.slice(0, 3);
console.log(buf2.toString('ascii', 0, buf2.length));
buf1[0] = 33;
console.log(buf2.toString('ascii', 0, buf2.length));
// abc
// !bc
buf.readUInt8(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads an unsigned 8 bit integer from the buffer at the specified offset.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
for (ii = 0; ii < buf.length; ii++) {
console.log(buf.readUInt8(ii));
}
// 0x3
// 0x4
// 0x23
// 0x42
buf.readUInt16LE(offset, [noAssert])#
buf.readUInt16BE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads an unsigned 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt16BE(0));
console.log(buf.readUInt16LE(0));
console.log(buf.readUInt16BE(1));
console.log(buf.readUInt16LE(1));
console.log(buf.readUInt16BE(2));
console.log(buf.readUInt16LE(2));
// 0x0304
// 0x0403
// 0x0423
// 0x2304
// 0x2342
// 0x4223
buf.readUInt32LE(offset, [noAssert])#
buf.readUInt32BE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads an unsigned 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x3;
buf[1] = 0x4;
buf[2] = 0x23;
buf[3] = 0x42;
console.log(buf.readUInt32BE(0));
console.log(buf.readUInt32LE(0));
// 0x03042342
// 0x42230403
buf.readInt8(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a signed 8 bit integer from the buffer at the specified offset.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt8, except buffer contents are treated as two's
complement signed values.
buf.readInt16LE(offset, [noAssert])#
buf.readInt16BE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a signed 16 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt16*, except buffer contents are treated as two's
complement signed values.
buf.readInt32LE(offset, [noAssert])#
buf.readInt32BE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a signed 32 bit integer from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Works as buffer.readUInt32*, except buffer contents are treated as two's
complement signed values.
buf.readFloatLE(offset, [noAssert])#
buf.readFloatBE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a 32 bit float from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(4);
buf[0] = 0x00;
buf[1] = 0x00;
buf[2] = 0x80;
buf[3] = 0x3f;
console.log(buf.readFloatLE(0));
// 0x01
buf.readDoubleLE(offset, [noAssert])#
buf.readDoubleBE(offset, [noAssert])#
offsetNumbernoAssertBoolean, Optional, Default: false- Return: Number
Reads a 64 bit double from the buffer at the specified offset with specified endian format.
Set noAssert to true to skip validation of offset. This means that offset
may be beyond the end of the buffer. Defaults to false.
Example:
var buf = new Buffer(8);
buf[0] = 0x55;
buf[1] = 0x55;
buf[2] = 0x55;
buf[3] = 0x55;
buf[4] = 0x55;
buf[5] = 0x55;
buf[6] = 0xd5;
buf[7] = 0x3f;
console.log(buf.readDoubleLE(0));
// 0.3333333333333333
buf.writeUInt8(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset. Note, value must be a
valid unsigned 8 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt8(0x3, 0);
buf.writeUInt8(0x4, 1);
buf.writeUInt8(0x23, 2);
buf.writeUInt8(0x42, 3);
console.log(buf);
// <Buffer 03 04 23 42>
buf.writeUInt16LE(value, offset, [noAssert])#
buf.writeUInt16BE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid unsigned 16 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt16BE(0xdead, 0);
buf.writeUInt16BE(0xbeef, 2);
console.log(buf);
buf.writeUInt16LE(0xdead, 0);
buf.writeUInt16LE(0xbeef, 2);
console.log(buf);
// <Buffer de ad be ef>
// <Buffer ad de ef be>
buf.writeUInt32LE(value, offset, [noAssert])#
buf.writeUInt32BE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid unsigned 32 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeUInt32BE(0xfeedface, 0);
console.log(buf);
buf.writeUInt32LE(0xfeedface, 0);
console.log(buf);
// <Buffer fe ed fa ce>
// <Buffer ce fa ed fe>
buf.writeInt8(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset. Note, value must be a
valid signed 8 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Works as buffer.writeUInt8, except value is written out as a two's complement
signed integer into buffer.
buf.writeInt16LE(value, offset, [noAssert])#
buf.writeInt16BE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid signed 16 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Works as buffer.writeUInt16*, except value is written out as a two's
complement signed integer into buffer.
buf.writeInt32LE(value, offset, [noAssert])#
buf.writeInt32BE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid signed 32 bit integer.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Works as buffer.writeUInt32*, except value is written out as a two's
complement signed integer into buffer.
buf.writeFloatLE(value, offset, [noAssert])#
buf.writeFloatBE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, behavior is unspecified if value is not a 32 bit float.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(4);
buf.writeFloatBE(0xcafebabe, 0);
console.log(buf);
buf.writeFloatLE(0xcafebabe, 0);
console.log(buf);
// <Buffer 4f 4a fe bb>
// <Buffer bb fe 4a 4f>
buf.writeDoubleLE(value, offset, [noAssert])#
buf.writeDoubleBE(value, offset, [noAssert])#
valueNumberoffsetNumbernoAssertBoolean, Optional, Default: false
Writes value to the buffer at the specified offset with specified endian
format. Note, value must be a valid 64 bit double.
Set noAssert to true to skip validation of value and offset. This means
that value may be too large for the specific function and offset may be
beyond the end of the buffer leading to the values being silently dropped. This
should not be used unless you are certain of correctness. Defaults to false.
Example:
var buf = new Buffer(8);
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);
console.log(buf);
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
console.log(buf);
// <Buffer 43 eb d5 b7 dd f9 5f d7>
// <Buffer d7 5f f9 dd b7 d5 eb 43>
buf.fill(value, [offset], [end])#
valueoffsetNumber, OptionalendNumber, Optional
Fills the buffer with the specified value. If the offset (defaults to 0)
and end (defaults to buffer.length) are not given it will fill the entire
buffer.
var b = new Buffer(50);
b.fill("h");
buffer.INSPECT_MAX_BYTES#
- Number, Default: 50
How many bytes will be returned when buffer.inspect() is called. This can
be overridden by user modules.
Note that this is a property on the buffer module returned by
require('buffer'), not on the Buffer global, or a buffer instance.
Class: SlowBuffer#
Returns an un-pooled Buffer.
In order to avoid the garbage collection overhead of creating many individually
allocated Buffers, by default allocations under 4KB are sliced from a single
larger allocated object. This approach improves both performance and memory
usage since v8 does not need to track and cleanup as many Persistent objects.
In the case where a developer may need to retain a small chunk of memory from a pool for an indeterminate amount of time it may be appropriate to create an un-pooled Buffer instance using SlowBuffer and copy out the relevant bits.
// need to keep around a few small chunks of memory
var store = [];
socket.on('readable', function() {
var data = socket.read();
// allocate for retained data
var sb = new SlowBuffer(10);
// copy the data into the new allocation
data.copy(sb, 0, 0, 10);
store.push(sb);
});
Though this should used sparingly and only be a last resort after a developer has actively observed undue memory retention in their applications.