// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_WASM_WASM_ENGINE_H_
#define V8_WASM_WASM_ENGINE_H_

#include <memory>

#include "src/wasm/compilation-manager.h"
#include "src/wasm/wasm-code-manager.h"
#include "src/wasm/wasm-memory.h"

namespace v8 {
namespace internal {

class WasmModuleObject;
class WasmInstanceObject;

namespace wasm {

class ErrorThrower;
struct ModuleWireBytes;

// The central data structure that represents an engine instance capable of
// loading, instantiating, and executing WASM code.
class V8_EXPORT_PRIVATE WasmEngine {
 public:
  explicit WasmEngine(std::unique_ptr<WasmCodeManager> code_manager)
      : code_manager_(std::move(code_manager)) {}

  // Synchronously validates the given bytes that represent an encoded WASM
  // module.
  bool SyncValidate(Isolate* isolate, const ModuleWireBytes& bytes);

  // Synchronously compiles the given bytes that represent a translated
  // asm.js module.
  MaybeHandle<WasmModuleObject> SyncCompileTranslatedAsmJs(
      Isolate* isolate, ErrorThrower* thrower, const ModuleWireBytes& bytes,
      Handle<Script> asm_js_script,
      Vector<const byte> asm_js_offset_table_bytes);

  // Synchronously compiles the given bytes that represent an encoded WASM
  // module.
  MaybeHandle<WasmModuleObject> SyncCompile(Isolate* isolate,
                                            ErrorThrower* thrower,
                                            const ModuleWireBytes& bytes);

  // Synchronously instantiate the given WASM module with the given imports.
  // If the module represents an asm.js module, then the supplied {memory}
  // should be used as the memory of the instance.
  MaybeHandle<WasmInstanceObject> SyncInstantiate(
      Isolate* isolate, ErrorThrower* thrower,
      Handle<WasmModuleObject> module_object, MaybeHandle<JSReceiver> imports,
      MaybeHandle<JSArrayBuffer> memory);

  // Begin an asynchronous compilation of the given bytes that represent an
  // encoded WASM module, placing the result in the supplied {promise}.
  // The {is_shared} flag indicates if the bytes backing the module could
  // be shared across threads, i.e. could be concurrently modified.
  void AsyncCompile(Isolate* isolate, Handle<JSPromise> promise,
                    const ModuleWireBytes& bytes, bool is_shared);

  // Begin an asynchronous instantiation of the given WASM module, placing the
  // result in the supplied {promise}.
  void AsyncInstantiate(Isolate* isolate, Handle<JSPromise> promise,
                        Handle<WasmModuleObject> module_object,
                        MaybeHandle<JSReceiver> imports);

  CompilationManager* compilation_manager() { return &compilation_manager_; }

  WasmCodeManager* code_manager() const { return code_manager_.get(); }

  WasmAllocationTracker* allocation_tracker() { return &allocation_tracker_; }

 private:
  CompilationManager compilation_manager_;
  std::unique_ptr<WasmCodeManager> code_manager_;
  WasmAllocationTracker allocation_tracker_;

  DISALLOW_COPY_AND_ASSIGN(WasmEngine);
};

}  // namespace wasm
}  // namespace internal
}  // namespace v8

#endif  // V8_WASM_WASM_ENGINE_H_
